Assault Carbine by DazJW Beta 4.6 (PS3) ----Description---- This is a compatibility fixing release to make the weapon work correctly with PS3 Unreal Tournament 3 2.0. Thanks to Fudo Myo-o and katamari666 for verifying this worked prior to release. Primary fire is automatic bullet fire, secondary fire launches a grenade from the underbarrel grenade launcher. ----Differences to PC version---- The PS3 version uses the Stinger fire sound as the primary fire sound, the Rocket Launcher's grenade fire sound as the secondary fire sound and uses a larger Sniper Rifle ammo pickup. ----PS3 Install---- You need to place the file USERDATA.JAM onto removable media of some sort (eg USB memory stick). Insert this removable media into your PS3. In the Main Menu, go to the Community section. Then select My Content. This will show a list of installed mods. Press Square to bring up the import dialog. The standard PS3 dialog will allow you to select a device to import from. Select the device, select Yes to import it, then wait while the mod is first copied to the PS3 Hard Drive, and then unpacked. ----Use---- There are two mutators that will be found in the mutator list when you start a game, they are the ones named "Arena - Assault Carbine" and "Spawn - Assault Carbine". "Arena - Assault Carbine" spawns you with the Assault Carbine (with unlimited ammo) only and removes all weapons and ammo pickups from the map. "Spawn - Assault Carbine" spawns you with the Assault Carbine and the Impact Hammer but with limited ammo (and there won't be any ammo pickups for the weapon in any maps). ----Changes from Beta 4---- Compatibility with 2.0. Fixed Small Weapons functionality.